| We hope you enjoy your visit to this forum. If you are reading this then it means you are currently browsing the forum as a guest, we don’t limit any of the content posted from guests however if you join, you will have the ability to join the discussions! We are always happy to see new faces at this forum and we would like to hear your opinion, so why not register now? It doesn’t take long and you can get posting right away. Click here to Register! If you are having difficulties validating your account please email us at admin@dbzf.co.uk If you're already a member please log in to your account: |
- Pages:
- 1
- 2
| The worst mmos | |
|---|---|
| Tweet Topic Started: Nov 2 2014, 09:19 PM (881 Views) | |
| + Pyrus | Nov 3 2014, 12:20 PM Post #16 |
![]() ![]()
|
I played Runescape for a while back in middle school. The grinding was just abysmal. The only other one I've ever played is SWTOR, which was awesome. |
|
Spoiler: click to toggle
| |
![]() |
|
| Arkadom | Nov 3 2014, 04:41 PM Post #17 |
|
Bargle nawdle zouss
![]()
|
SWTOR is a great game, and had a great recovery despite a rocky start, the game has been fleshed out so much, and it's great. As for player interaction, Steve, SWTOR has multiple types of severs, it has PvE servers for team play and stuff, PvP servers where enemy players can attack you if you cross paths anywhere, roleplay servers which I never tried out but apparently have the friendliest community overall. I always stuck to PvE, because the game has a really handy "group finder" tool that matches you up with people of similar level and other requirements you can adjust for any quest or flashpoint or so on. |
|
In these eyes of mine Spoiler: click to toggle Epic for Copy_Ninja
| |
![]() |
|
| + Steve | Nov 3 2014, 08:30 PM Post #18 |
![]()
Greetings. I will be your waifu this season.
![]()
|
I wouldn't be too keen on joining PVP servers from a game that came out in...2012? Besides other new players everyone would have to be at a massively higher level And if they can't attack you if they're too high a level...well it's not really PVP if the game has to hold your hand until you're strong enough. This is what's good about Destiny, though it can hardly be classed as an MMO when it comes to PVP everyone is on an even playing field, you have to be good at the game to be better than people not just have played it hundreds of hours and have levelled up insane amounts despite being rubbish at the game. |
![]() Definitely not a succubus, fear not | |
![]() |
|
| Arkadom | Nov 3 2014, 08:49 PM Post #19 |
|
Bargle nawdle zouss
![]()
|
You'd be surprised. The player base is so massive that actually the majority of players are quite low level. SWTOR isn't the kind of MMO where you get a character to max level and parade it around all the time. There are 8 classes, and each class has two possible sub-classes you can choose, which puts the total closer to 16 even though obviously the same main class will keep the main story, the gameplay is different. Then take into account that there are 3 separate "disciplines" in the game for each advanced class that gives different skills for different purposes. Also, the game doesn't exactly hold your hand, the first two planets of any class are faction-locked. A Republic player will be on Tython/Ord Mantell until level 10-ish, and then be on Coruscant until level 20-ish, and no Empire players can access either planet, same goes for Empire players with Korriban/Hutta and Dromund Kaas. The game is actually very well designed, and it's getting an updated at the start of December that removes skill trees in favour of disciplines, where you don't actually have to pick and choose skills but instead select a certain path which unlocks automatically as you level up. There are still utility skills you have to use points to pick and choose but they are more support things that assist your actual skills, so still allowing you a fair bit of customization, and it's possible to switch your discipline if you feel like it, and you keep your level so automatically get all of the progression in that discipline up to whatever level you are at. This is set to make it easier for you to perform your specific role in the game, for example healers get a healing skill as the very first skill at level 10/11 and start getting cleanses and other types of heals as the tree progresses, while tanks get taunts and aggro buffs almost straight away. As for the PVP, that is also good, because of the multiple match types. While if you go into a typical deathmatch and are really low level you will probably have a hard time, it's actually balanced out quite well. In warzones (the PvP specific game modes) all players no matter what the level are given the same basic amount of health, and all do very similar damage, your gear doesn't actually change very much unless it has skill-specific attributes, and it's down to how you play your class instead of what level you are. I used to play a Jedi Shadow, which is basically a ninja class, and I could help my team win quite easily (and get some nice kills against a mainly level 40+ team) because of the way I actually used the classes' main traits, they are a stealth class and can cloak, and I was only level 16 or around that at the time. Then there's the other modes, like Huttball, where you actually have to pick up the item and run it to the goal, and can throw the ball to other people on your team. You can still be attacked but, once again, it is balanced very well. The only thing that will effect your PvP experience are how you and others use skills and buffs, gear and level mean nothing besides what skills you have access to. Edited by Arkadom, Nov 3 2014, 08:55 PM.
|
|
In these eyes of mine Spoiler: click to toggle Epic for Copy_Ninja
| |
![]() |
|
| Vertical | Nov 3 2014, 08:58 PM Post #20 |
![]() ![]()
|
Destiny does a far better job at closing the distance between someone who has just started playing and someone who has been playing for months... but I wouldn't call it an even playing field. There are still things that require time to be unlocked (like class talents, and weapons perks), and as far as I've been told, although everyone is scaled to the same level, a "natural" high level character is going to be [slightly] more powerful than a "scaled up" character (it definitely feels this way to me... at least from the higher level perspective). That being said though, the gap is miniscule compared to say... a level 1 in WoW challenging a level 90. Heck, even a 85 challenging a 90 is a joke. It makes the game very accessible and enjoyable. They're definitely on the right track to finding that golden sweet spot of closing the gap but still providing incentive to level. I believe it was mentioned earlier... but the problem with most MMO's is that you're basically playing single player... with other people are walking around... until something group related pops up... and then you go your separate ways again. Until someone figures out how to encourage social interaction, and allow/support people having impact in your gameplay... while avoiding severe negative impacts to gameplay experiences... we're going to be faced with that same problem. As for specifically the worst I've played... I couldn't narrow it down. There's always something about each of them that frustrates me (at a game design level). |
| DeviantART | |
![]() |
|
| Arkadom | Nov 3 2014, 09:10 PM Post #21 |
|
Bargle nawdle zouss
![]()
|
Another reason why I like the way SWTOR handles it. If you have a friend in your party while playing through story missions or quests, you can actually both select dialogue, so it feels like you are both there, and there are specific quests that, while possible solo, encourage group play, and the group finder tab in-game makes that very quick and easy. I often found myself grouping up with one or two people that I would stay with through a lot of the game when I played it because even though you could easily all separate it helps to play in a group, I think you actually get extra experience for everything killed while in a party but I'm not sure on that one, it's been almost a year since I last played. Also having other people around doesn't negatively impact anything in your game in SWTOR, but can have varying levels of positive impact, especially if you are in a guild. The flashpoints and operations are great for that, and because the game keeps expanding there are more and more ways to interact with others with each new update. It's a matter of choice whether you play the game solo or group up, but normally it's easier and more fun to group up, especially when you go out to explore on the planets, because there are quite a few high level enemies hidden away on each, like secret raids and bosses, which normally guard really good and rare loot. Oddly enough, when the game actually launched I thought it was awful, which just goes to show how much it's improved since release. As for MMOs that are bad, unfortunately, the Dragon Ball MMO was actually quite bad.. Edited by Arkadom, Nov 3 2014, 09:11 PM.
|
|
In these eyes of mine Spoiler: click to toggle Epic for Copy_Ninja
| |
![]() |
|
| Buuberries | Nov 4 2014, 08:48 AM Post #22 |
![]()
No
![]()
|
off topic but sorry steve i just laughed so hard at all your posts regarding skill, yet you dislike the pokemon games because they require strategy, lmao |
| ¯\(°_o)/¯ | |
![]() |
|
| + Steve | Nov 4 2014, 11:46 AM Post #23 |
![]()
Greetings. I will be your waifu this season.
![]()
|
But that's nothing to do with skill you can look up a guide on how to have the best Pokémon team ever but with DayZ or Destiny you can't look up a guide on how to have quick reaction speeds and aim properly you have to either be good at the games or get some experience. Especially DayZ you have to be extremely careful because if you go in like any city there's like a 60% some a***** with a sniper is just waiting for you to show up, one shot and you're dead. You also need skills in negotiation and a little psychology, you might find someone that doesn't kill you instantly and trades you some food for a bandage. Then you turn round and suddenly have an axe planted in your head. Course not all that fits in to Pokémon but that's what I mean by skill. I bet there's a website or app that tells you what moves to counter others with or something like that so while in a match you can quickly check before your selection. It's not much of an intense strategy game like Chess or virtually any card game along the lines of Yu-Gi-Oh. Anyway I'm excited for H1Z1 the game looks fantastic but I hope they don't ruin it somehow since it's free to play, they've already talked about supply drops via in game transaction... Something was said about them being spawned in a random location but that seems to have been said so the only danger is that if other players are nearby they might come take your stuff. Would be much better if it was a semi random location near you so it'd be risky getting it but still doable. So while it looks great I'm worried it's going to fit in this topic by getting bogged down with microtransactions and survival shortcuts. |
![]() Definitely not a succubus, fear not | |
![]() |
|
| Buuberries | Nov 4 2014, 05:05 PM Post #24 |
![]()
No
![]()
|
i take it you dont play many games at all that require strategy or thinking in general |
| ¯\(°_o)/¯ | |
![]() |
|
| 0 users reading this topic | |
![]() ZetaBoards gives you all the tools to create a successful discussion community. Learn More · Sign-up for Free |
|
| « Previous Topic · Video Games · Next Topic » |
- Pages:
- 1
- 2
| Track Topic · E-mail Topic |
4:41 PM Jul 13
|
Theme Designed by McKee91
Powered by ZetaBoards Premium · Privacy Policy
















4:41 PM Jul 13